Mobile
Design for unreliable networks
Mobile apps live in the real world. Connections drop, APIs time out, and users still expect the product to feel responsive.
Offline-first is not about pretending the network does not exist. It is about deciding what should still work when it does.
Start with the user journey
Before choosing a sync library, map the moments that must survive a bad connection:
- Reading content they already opened
- Drafting a message or form
- Reviewing data they fetched earlier
If those flows fail silently, people blame the app — not the network.
Sync can wait
A calm architecture queues writes locally, shows honest status, and reconciles in the background. The interface stays usable even when the server is unreachable.
That is the difference between a demo and something people trust on a commute.